Archive for the 'VbRoboCode' Category

VbRoboCode: Physics

The physics for VbRoboCode are lifted directly from the original Robocode physics. In VbRoboCode, many parts of the physics are configurable thru the VbRoboCode project settings, but if you are competing against other players, you’ll probably want to leave them alone.

VbRoboCode: Programming guidelines

The first thing to do is create a new Visual Studio project and make a reference to the Math and VbRoboCode assemblies. The Math assembly is a feature that sets VbRoboCode apart from the original Robocode; all the grunt work of figuring out how to do things like calculate the best turn to a target, [...]

VbRoboCode: To-do list

Though you can write your own robots and pit them against other robots, the game itself isn’t quite done yet…it lacks a bot/arena manager.